Phantasmagoria
Olivier de Sagazan


Tags: blood, bodily art, body art, body painting, creepy, dark, distorted bodies, eerie, emotive, evisceration, expressive, flour-white flesh, grotesque, hyperreal, insanity, macabre, psychological horror, realism, red, red and white, surreal, textured, tortured bodies, unnaturally colored flesh, visceral, wound
Sarah Louise Davey’s Grotesque Menagerie


Tags: bizarre, ceramic, colorful, exposed anatomy, fleshy, flora, flour-white face, flour-white flesh, flowers, grotesque, horns, sculptures, unnaturally colored flesh, visceral, weird sculptures, wound
Horror Artist Karl Persson



Karl Persson uses a glossy realism to depict horrific themes and evoke the un-plumbable depths of pain, madness, and misery.
Tags: babies, biological/organic/alien, biomechanical, blood, colorful, dark, expressive, implied horror, madness, medical-themed, realism, surreal horror, visceral
Asylum: The Video Game
Asylum is an upcoming survival horror computer game from Senscape that will be released sometime in 2011 (so it can’t be too long now, unless the release is pushed back to 2012).
Almost nothing is known about the story except this: you explore the sprawling, intricate, nearly opulent-looking Hanwell Mental Institute, and the horrors that the inmates underwent. The main character is an ex-patient who has returned to the asylum “to understand why he is suffering from bizarre hallucinations.”
There’s a lot of focus on the actual exploration of the building – as creator Agustín Cordes claims, “Each single room matters and even the bathrooms are brimming with details,” and “The overall consensus is that exploring the Hanwell building feels eerily realistic and is filled with ‘touchably crisp textures.’” About the premise, “I will only say this: Asylum is supposed to feel surreal, like there’s something horribly wrong going on inside Hanwell as soon as you set foot inside the place. Don’t try to make any sense out of it, at least not until you’re halfway into the game.”
More words from the creator:
An aspect that has become very apparent during our testing is that Asylum, unlike most first-person adventures, is really fluid. There are virtually no loading times, control is quick and smooth, navigation is easy, you have an amazing deal of freedom of movement — all in all, everything feels just right. At times it feels like a first-person shooter actually, which is pretty cool if you ask me — after all, adventures should test your creativity and intuition, not your patience with the controls. In this regard I believe that we have definitely achieved our goal because Asylum feels, in one word, “modern.”I love anything to do with old insane asylums, especially in the context of horror, and if the teaser (showing the decayed and sinister corridors of the institute, and cells in which inmates are suffering in horrific, bloody ways) is anything to go by, this should be interesting and imagination-piquing.
A gameplay trailer was released last month, which is quite amazing.
Tags: decaying architecture, horror video games, insane asylum aesthetic, psychological horror, surreal, survival horror video games, trailers
Innocent Cadavers, The Flowers of Corruption: Art by Kikyz Ferrer

Tags: abstract, abuse, children, corpses, corrupted flesh, decomposition, exposed anatomy, fleshy, flowers, hauntingly beautiful, injuries, innocence, intricate line drawings, metamorphosis, trauma
Awesome Suehiro Maruo-Based Tattoo
This is an amazing sleeve piece adorning Suzanne Gerber’s arm. The images are from works by the ero-guru (erotic grotesque) manga artist Suehiro Maruo, compiled and arranged by Suzanne. The tattoo artist is Piotrek Taton.


via Same Hat!
Also check out Suzanne’s fabulous chest-piece based on an artwork by Vania Zouravliov.
Tags: tattoos
Deathly Sweet: Macabre Ceramics by Maria Rubinke



Tags: babies, blood, ceramics, children, deer, dolls, innocence/menace, macabre, porcelain, red and white, sculptures, weird sculptures
Una Burke’s META.MORPH
Úna Burke’s beautiful A/W 2011 collection of armor/medical-inspired sculptural fashion, META.MORPH, is complemented by stunning wet-plate collodion photography from Andreas Waldschütz and Stefan Sappert. Witness below:






Further delight yourself by viewing this video, inspired by “the cinepoems of Man Ray and jarring aspects of psychological horror”:
via Haute Macabre
Tags: alien beauty, architectural fashion, avant-garde, black and white, conceptual fashion, corsets, fashion films, fashion photography, fashiontech, haute couture, high fashion, man ray, medical braces, medical-themed, military/warrior chic, prosthetic, psychological horror, short films, trauma, una burke, vintage, wet-plate photography
Fuyuko Matsui

Tags: (twists on) traditional art, edo-period japan, exposed anatomy, ghosts, macabre, surreal horror
Nicole Absher
Nicole Absher is a very, very talented young artist who produces beautiful, stark, and highly detailed drawings that are dark and provocative, lush with torment made almost palpable by her gorgeous strokes, nightmarish visions mirroring self-image and the eerie lucidity of pain.

Tags: dark, hauntingly beautiful, nicole absher, realism, surreal horror

