• Trypt0fanatic

    I’m excited about the upcoming Kidneythieves album, Trypt0fanatic, even though I don’t really like the only song I’ve heard from it (“Dark Horse”). But still, the first Kidneythieves album in eight years… Sometimes I find myself liking bands more right now than in my high school years or whatever, when I first discovered them, and the Kidneythieves happen to be one of them.

    There is a powerful, compressed atomic-like seed in our dreams, that if planted in our waking lives is more powerful than we could ever imagine.

    Trickster was the instigator, digging in the dirt and using the fire. ZerØspace was the tough love of delicate balance. Survival is not a delicate issue. Trypt0fanatic needs fire and balance…
    - Free (frontwoman of Kidneythieves)

  • Fatal Frame II

    Fatal Frame II: Crimson Butterfly is one of my favorite video games.

    It’s creepy, moving, and engaging. It has some of the best voice acting in a video game I’ve ever heard. I love the tender/complex/dependent relationship between Mayu and Mio, which does remind me a little of the one in A Tale of Two Sisters. Mayu, the weaker sister, is the one who seems so much more emotionally vulnerable, and who needs to be taken care of by Mio, but is sometimes left behind by her, even though it’s not fully intentional.

    Mayu and Mio are two sisters who come to a deserted place called All Gods Village. The game mostly takes place in these eerily elegant, sparely furnished, minimalistic Edo-period houses, inhabited by many, many ghosts. They try to piece together the story of the Crimson Butterfly Sacrifice, a ritual that took place periodically in the village where two twins were sacrificed to seal off the entrance to the Hellish Abyss. This failed during the last ceremony, causing the village to be annihilated. There’s only one weapon, the Camera Obscura, an old camera from the 19th century which can capture images of ghosts and exorcise them.

    The horror of the game builds up; at some point, it becomes genuinely creepy. It’s like watching a horror movie unfold, and to be actually playing it yourself and going through the actions intensifies the dread. The ghosts are varied and move in creepy, bizarre ways; examples are the Falling Woman, who repeatedly falls from the ceiling, shrieking, and squirms/wiggles on her back towards you, and the Hanged Woman, whose neck is bent at an impossible angle. The Twin Sisters, who are undeniably twisted victims, seriously creeped me out; I never knew when they’d pop up again, whispering, “Why do you kill?”

    The only faults I found are that at some point after the middle of the game, the dialogue, including the letters and journals you find, and the stones from which you can hear people’s thoughts on a special radio, becomes kind of repetitive and barely tells you anything more. It doesn’t seem as well-developed as the earlier dialogue. Video games never, ever tie up in a satisfactory way for me, because they’re not movies; they are always something of a letdown. I don’t know what I was expecting, but somehow the resolution just wasn’t quite engaging/explanatory/psychically fulfilling enough for me. I felt like the message of the ending I got was contradictory to everything I thought about the game. My general attitude towards the Village and the Ritual was that they just perpetuated a traditional evil in some misguided attempt for collective security. But it seemed like the ending implied that compliance was okay, or resistance impossible/fruitless. Like sometimes you need to just close your eyes and let an external force take you over and lead you over the precipice. It was also kind of abrupt. That’s hard for me to accept. I don’t know if the other endings have a different tone.

    But I still love it.

    I’d give it 4.5 out of 5 ♥s.

  • Rat Love

    My Victoriandustrial rock idol Emilie Autumn recently did an interview with Planet Green. I thought her answer to the last question, advice on “how to make more green, compassionate, and creative choices,” was most pertinent, as it’s totally the way I see it, too:

    I would suggest that the element that would help the most in keeping our planet green is to learn to appreciate the beauty and importance of what it is that we have, similar to my view of vegetarianism and converting people to that way of eating. It is much more effective, and far less annoying, to increase people’s appreciation for animals of all species than it is to tell people not to eat them. A dietary alteration will soon follow once the animals in question are seen as something more important than food. We need to teach people to fall in love with the natural world again before we can expect them to care about saving it.

    Also, here’s a behind-the-scenes video from Emilie’s photoshoot for Bizarre Magazine – with rats! (Don’t mind the God-awful porn lounge-type music they always accompany their music with, it’s so ridiculous):
    Follow ze link