Synesthesia Garden
< a weird art + style blog >

Dear readers and connoisseurs of the bizarrely beautiful, welcome to   SYNESTHESIA GARDEN.
Here you will find paeans to all varieties of dark, surreal, odd, and provocative contemporary art, style, and creativity.

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Latest Posts

  • Nimit Malavia
  • Hell House: The Art of Esao Andrews
  • Kashima Echo
  • Horror Artist Karl Persson
  • Shoko Fujimori

Blogs I Like

  • Acidolatte
  • Amanda Palmer
  • Arrested Motion
  • Baby Art Blog
  • BioRequiem
  • Blood Milk
  • Caves of Lilith
  • Coilhouse
  • Creep Machine
  • Destroyx
  • Doe Deere Blogazine
  • Ecrudust
  • Elizabeth May
  • Felice Fawn
  • Haute Macabre
  • Lisa Falzon
  • Lost Fish
  • Nomi Chi
  • Stuntkid
  • Stylenoir Magazine
  • Twisted Lamb
  • Ulorin Vex
  • Wicked Halo
  • Wurzeltod

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  • The Popovy Sisters’ “mod.” Collection

    09.13.11

    See more after the cut

    Tags: alien beauty, architectural fashion, avant-garde, bjds, collars, conceptual fashion, distorted bodies, dolls, edo-period japan, futuristic, hair, headdresses, historically inspired, hoopskirts, kabuki-inspired, otherworldly, red and white, samurai mask, white hair

    No Comments »  

  • Neo-Victorianism + Japanese Inspiration + Consumer Whoredom: The Art of Alex Gross

    06.12.11

    The Victorian era, traditional Japanese art and contemporary Japanese pop culture, super-consumer culture, mid-century America, classic Christian iconography, poster art, ironic/mystical symbolism, and ice cream cones all mix together in Alex Gross’ bright, colorful brand of Pop Surrealism.

    See more after the cut

    Tags: (twists on) traditional art, 1950s, animals, classic hollywood, colorful, consumerism, edo-period japan, geisha-inspired, neo-victorian, nurse, pop surrealism, religious imagery, retro, symbolism, victorian

    No Comments »  

  • Fuyuko Matsui

    06.11.11

    See more after the cut

    Tags: (twists on) traditional art, edo-period japan, exposed anatomy, ghosts, macabre, surreal horror

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  • Fatal Frame II

    06.17.10

    Fatal Frame II: Crimson Butterfly is one of my favorite video games.

    It’s creepy, moving, and engaging. It has some of the best voice acting in a video game I’ve ever heard. I love the tender/complex/dependent relationship between Mayu and Mio, which does remind me a little of the one in A Tale of Two Sisters. Mayu, the weaker sister, is the one who seems so much more emotionally vulnerable, and who needs to be taken care of by Mio, but is sometimes left behind by her, even though it’s not fully intentional.

    Mayu and Mio are two sisters who come to a deserted place called All Gods Village. The game mostly takes place in these eerily elegant, sparely furnished, minimalistic Edo-period houses, inhabited by many, many ghosts. They try to piece together the story of the Crimson Butterfly Sacrifice, a ritual that took place periodically in the village where two twins were sacrificed to seal off the entrance to the Hellish Abyss. This failed during the last ceremony, causing the village to be annihilated. There’s only one weapon, the Camera Obscura, an old camera from the 19th century which can capture images of ghosts and exorcise them.

    The horror of the game builds up; at some point, it becomes genuinely creepy. It’s like watching a horror movie unfold, and to be actually playing it yourself and going through the actions intensifies the dread. The ghosts are varied and move in creepy, bizarre ways; examples are the Falling Woman, who repeatedly falls from the ceiling, shrieking, and squirms/wiggles on her back towards you, and the Hanged Woman, whose neck is bent at an impossible angle. The Twin Sisters, who are undeniably twisted victims, seriously creeped me out; I never knew when they’d pop up again, whispering, “Why do you kill?”

    The only faults I found are that at some point after the middle of the game, the dialogue, including the letters and journals you find, and the stones from which you can hear people’s thoughts on a special radio, becomes kind of repetitive and barely tells you anything more. It doesn’t seem as well-developed as the earlier dialogue. Video games never, ever tie up in a satisfactory way for me, because they’re not movies; they are always something of a letdown. I don’t know what I was expecting, but somehow the resolution just wasn’t quite engaging/explanatory/psychically fulfilling enough for me. I felt like the message of the ending I got was contradictory to everything I thought about the game. My general attitude towards the Village and the Ritual was that they just perpetuated a traditional evil in some misguided attempt for collective security. But it seemed like the ending implied that compliance was okay, or resistance impossible/fruitless. Like sometimes you need to just close your eyes and let an external force take you over and lead you over the precipice. It was also kind of abrupt. That’s hard for me to accept. I don’t know if the other endings have a different tone.

    But I still love it.

    I’d give it 4.5 out of 5 ♥s.

    Tags: asian horror, edo-period japan, ghosts, sisters, survival horror video games

    No Comments »  

  • Edo-Period Japanese Pregnancy Dolls

    03.06.10

    How cool are these obstetrical dolls from 19th-century Japan? They are so realistic, highly detailed with articulated limbs, and even little models of the fetus in various stages of development.

    It’s like creepy modern-day installation art.

    Via Pink Tentacle

    Tags: dolls, edo-period japan, sideshows

    2 Comments »  

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“Creativity is the only relative freedom we have in this world.”  — Vania Zouravliov