Synesthesia Garden
< a weird art + style blog >

Dear readers and connoisseurs of the bizarrely beautiful, welcome to   SYNESTHESIA GARDEN.
Here you will find paeans to all varieties of dark, surreal, odd, and provocative contemporary art, style, and creativity.

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Latest Posts

  • Nimit Malavia
  • Hell House: The Art of Esao Andrews
  • Kashima Echo
  • Horror Artist Karl Persson
  • Shoko Fujimori

Blogs I Like

  • Acidolatte
  • Amanda Palmer
  • Arrested Motion
  • Baby Art Blog
  • BioRequiem
  • Blood Milk
  • Caves of Lilith
  • Coilhouse
  • Creep Machine
  • Destroyx
  • Doe Deere Blogazine
  • Ecrudust
  • Elizabeth May
  • Felice Fawn
  • Haute Macabre
  • Lisa Falzon
  • Lost Fish
  • Nomi Chi
  • Stuntkid
  • Stylenoir Magazine
  • Twisted Lamb
  • Ulorin Vex
  • Wicked Halo
  • Wurzeltod

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  • Asylum: The Video Game

    09.24.11

    Asylum is an upcoming survival horror computer game from Senscape that will be released sometime in 2011 (so it can’t be too long now, unless the release is pushed back to 2012).

    Almost nothing is known about the story except this: you explore the sprawling, intricate, nearly opulent-looking Hanwell Mental Institute, and the horrors that the inmates underwent. The main character is an ex-patient who has returned to the asylum “to understand why he is suffering from bizarre hallucinations.”

    There’s a lot of focus on the actual exploration of the building – as creator Agustín Cordes claims, “Each single room matters and even the bathrooms are brimming with details,” and “The overall consensus is that exploring the Hanwell building feels eerily realistic and is filled with ‘touchably crisp textures.’” About the premise, “I will only say this: Asylum is supposed to feel surreal, like there’s something horribly wrong going on inside Hanwell as soon as you set foot inside the place. Don’t try to make any sense out of it, at least not until you’re halfway into the game.”

    More words from the creator:
    An aspect that has become very apparent during our testing is that Asylum, unlike most first-person adventures, is really fluid. There are virtually no loading times, control is quick and smooth, navigation is easy, you have an amazing deal of freedom of movement — all in all, everything feels just right. At times it feels like a first-person shooter actually, which is pretty cool if you ask me — after all, adventures should test your creativity and intuition, not your patience with the controls. In this regard I believe that we have definitely achieved our goal because Asylum feels, in one word, “modern.”

    I love anything to do with old insane asylums, especially in the context of horror, and if the teaser (showing the decayed and sinister corridors of the institute, and cells in which inmates are suffering in horrific, bloody ways) is anything to go by, this should be interesting and imagination-piquing.

    A gameplay trailer was released last month, which is quite amazing.

    Tags: decaying architecture, horror video games, insane asylum aesthetic, psychological horror, surreal, survival horror video games, trailers

    No Comments »  

  • Another trailer for Alice: Madness Returns

    06.12.11

    Here is a trailer, featuring gameplay, for Alice: Madness Returns, which was released earlier this month (making it the fifth and final trailer).

    Alice: Madness Returns is released in the U.S. on June 14, and in Europe on June 16, for Microsoft Windows, PlayStation 3, and Xbox 360.

    I’m so looking forward to this!

    Tags: alice in wonderland, american mcgee, colorful, cute n creepy little creatures, dark fairy tales, dreamscapes, gloomy color schemes, hauntingly beautiful, horror video games, innocence/menace, insane asylum aesthetic, insanity, madness, neo-victorian, psychological horror, surreal, trailers, victorian

    No Comments »  

  • Trailers for “Alice: Madness Returns”

    03.06.11

    Several months ago I posted the short teaser trailer for Alice: Madness Returns, the upcoming sequel to American McGee’s Alice which will be released on June 14th of this year. Here are three more trailers which give an enticing taste of the game:

    Tags: alice in wonderland, colorful, dark fairy tales, dreamscapes, hauntingly beautiful, horror video games, innocence/menace, insane asylum aesthetic, insanity, madness, neo-victorian, psychological horror, surreal, trailers

    1 Comment »  

  • Alice: Madness Returns

    07.28.10

    American McGee’s Alice from 2000 is one of my favorite video games, because it’s just so stylish. A short teaser trailer for the sequel, titled Alice: Madness Returns, which is set to be released sometime in 2011, has surfaced.

    Tags: alice in wonderland, american mcgee, horror video games, madness, victorian

    1 Comment »  

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“Creativity is the only relative freedom we have in this world.”  — Vania Zouravliov