Olivier de Sagazan


Tags: blood, bodily art, body art, body painting, creepy, dark, distorted bodies, eerie, emotive, evisceration, expressive, flour-white flesh, grotesque, hyperreal, insanity, macabre, psychological horror, realism, red, red and white, surreal, textured, tortured bodies, unnaturally colored flesh, visceral, wound
Dennis Cooper + Gisèle Vienne
These eerie, alluring, adolescent life-size dolls were created for the theater/performance pieces collaborated on by writer Dennis Cooper and Gisèle Vienne since 2004. As Cooper says, “We consider the dolls to be actors in our works almost on a par with the human performers, and, although the dolls aren’t credited individually in the works, they each have names and fictional biographies constructed by Gisele. These biographies are used to determine which roles might be suited to their ‘personalities’. Some of the dolls have been featured in multiple works, and several have played both male and female roles.”




Tags: bizarre, blood, dolls, eerie, expressive, innocence/menace, life-sized, lolita-esque, performance art, sinister arts and crafts, surreal, symbolism, theater, trauma, uncanny, white
Tim Lewis’ “Pony”
Tim Lewis‘ Pony is a bizarre and uncanny kinetic sculpture that was exhibited at 2009′s Kinetica Art Fair. Unsettling and uber-realistic, Pony looks somewhat like a surreal ostrich-esque creature composed of human arms, pulling a small one-seater carriage behind itself; motion-sensitive, and appearing to “walk” in a very eerie and delicately articulated fashion, it is another creepy and brilliant intersection of art and science, and a provoking piece of interactive sculpture. Its title also suggests a veiled commentary on the relationship between humans and animals.

Kinetica Art Fair is produced by Kinetica Museum and is the first of its kind in the UK. It brings together galleries, art organisations and curatorial groups from around the world who focus on kinetic, electronic, robotic, sound, light, time-based and multi-disciplinary new media art, science and technology.
Tags: articulate hands, biological/organic/alien, bizarre, conceptual, creature, eerie, human/machine hybrids, installation art, kinetic sculptures, life-sized, realism, robots, sculptures, surreal, weird sculptures
Hell House: The Art of Esao Andrews


Esao Andrews combines a colorful palette with a Gothic sensibility. Some of his paintings are twists on traditional portraits from earlier epochs akin to the work of Nicola Samorì. Wildly dilapidated and foreboding houses are a recurring motif, and, reminiscent of Shirley Jackson‘s psychological horror stories, depict the inner, psychical falling apart, decay, distortion, and warping. Fairy tales and folklore, including Pinocchio and Thumbelina, loom in the forefront with menacing or perverted appeal. In some works, his vibrant style illustrates the bizarre, the obscene, and aberrations, contrasting atrocious or monstrous things such as a giant, bloated black spider with a symbol of sweetness, purity, and elevation such as a child or an angel. Some of his illustrations are cartoonish, charmingly retro, with a dark, whimsical sense of humor, while others are realistically rendered and Dali-esque, while yet others are macabre and lovelorn, bloody tale-telling depictions.
Tags: (twists on) traditional art, dark, illustrations, innocence/menace, macabre, modern fairy tales, monsteresque, neo-victorian, pop surrealism, portraits, realism, religious imagery, spiders, surreal, symbolism, victorian
Jeremy Enecio





>>Jeremy Enecio<<
Tags: (twists on) traditional art, alien beauty, animals, creature, hauntingly beautiful, illustrations, mythology, realism, sexuality, surreal
Film Review: The Reflecting Skin
1990′s The Reflecting Skin, directed by Philip Ridley, is a weird movie and rather obscure. It’s very interesting, and quiet, bizarre, grotesque, over-the-top, and terribly beautiful, all at once. Visually, it’s amazing. The cinematography is gorgeous, very unforgettable. It has such atmosphere… Eerie, chilling, ominous, cryptic, ascetic yet lush. Admittedly some of the acting is just god-awful (especially the child actors!), but the movie overall is kind of brilliant. Destined to be thought terrible and intolerable by many, I loved it. It is quite possibly the movie that most embodies an “American Gothic” quality/aesthetic, a haunting sense of desolation and hopelessness, mirrored by the land, and a hypocritical, unforgiving puritanism.
Taking place in rural America in the 1950s (whose landscape of yellow wheat fields and desolate, isolated, gray wood frame houses standing in the midst of them is shot very impressively and gorgeously), The Reflecting Skin is, sort of, about child abuse, innocence, imagination, death, mortality, and love. The main character is a young boy named Seth Dove who creates an elaborate fantasy around a mysterious, otherworldly-seeming English widow who lives nearby, believing her to be a vampire who is preying on his loved ones. I suppose it’s partly about the unimaginable innocence of youth… Instead of registering and owning a sense of evil in the world, Seth displaces it onto this mysterious figure, a source of external, supernatural evil, thus allowing him not to understand these strange, horrific, traumatic events around him.
The “vampire,” pale, regal, and obsessive, is such a strange, lovely, macabre, spectral, enigmatic character, with the most absolutely haunting speeches, remote yet intense, vehement, and unnerving meditations on aging and love. Icily menacing yet alluring, preternaturally quiet with sudden outbursts of piercing, violent, grotesque, deeply primal, forlorn emotion, mercurial as a madwoman, she was played pretty much to perfection by Lindsay Duncan. She should be an iconic figure, in my opinion.
This movie is fascinating, and even if you end up not liking it, you should definitely see it. The cinematography alone is worth it.
The entirety of the film (from the Japanese DVD) is up on YouTube.
Tags: 1950s, abuse, bizarre, children, cryptic, dark, film reviews, fragility, hauntingly beautiful, innocence, innocence/menace, macabre, metaphors, puritanical, religion, sexuality, strange beauty, surreal, surreal horror, trailers, vampires, visceral, witchy
Akino Kondoh






{Akino Kondoh‘s sketches and drawings for her short animations}
Beautiful.
Tags: black and white, bugs, children, creepy, innocence, intricate line drawings, ladybug, nostalgia, red, surreal, sweet/melancholy, trauma, twins/doppelgangers/doubles
“Clump” by iamamiwhoami
A mysterious, beautiful, frenetic, and vaguely sad music video from iamamiwhoami.Tags: electronic music, experimental music, hauntingly beautiful, iamamiwhoami, jonna lee, meadow, music videos, mystical, nature, surreal
Marcela Bolívar’s Ash Series




{Ash}>>Marcela Bolívar<<
Tags: emotive, foliage, hauntingly beautiful, hazy, marcela bolivar, modern fairy tales, nature, otherworldly photography, photomanipulation, silver, surreal
Asylum: The Video Game
Asylum is an upcoming survival horror computer game from Senscape that will be released sometime in 2011 (so it can’t be too long now, unless the release is pushed back to 2012).
Almost nothing is known about the story except this: you explore the sprawling, intricate, nearly opulent-looking Hanwell Mental Institute, and the horrors that the inmates underwent. The main character is an ex-patient who has returned to the asylum “to understand why he is suffering from bizarre hallucinations.”
There’s a lot of focus on the actual exploration of the building – as creator Agustín Cordes claims, “Each single room matters and even the bathrooms are brimming with details,” and “The overall consensus is that exploring the Hanwell building feels eerily realistic and is filled with ‘touchably crisp textures.’” About the premise, “I will only say this: Asylum is supposed to feel surreal, like there’s something horribly wrong going on inside Hanwell as soon as you set foot inside the place. Don’t try to make any sense out of it, at least not until you’re halfway into the game.”
More words from the creator:
An aspect that has become very apparent during our testing is that Asylum, unlike most first-person adventures, is really fluid. There are virtually no loading times, control is quick and smooth, navigation is easy, you have an amazing deal of freedom of movement — all in all, everything feels just right. At times it feels like a first-person shooter actually, which is pretty cool if you ask me — after all, adventures should test your creativity and intuition, not your patience with the controls. In this regard I believe that we have definitely achieved our goal because Asylum feels, in one word, “modern.”I love anything to do with old insane asylums, especially in the context of horror, and if the teaser (showing the decayed and sinister corridors of the institute, and cells in which inmates are suffering in horrific, bloody ways) is anything to go by, this should be interesting and imagination-piquing.
A gameplay trailer was released last month, which is quite amazing.
Tags: decaying architecture, horror video games, insane asylum aesthetic, psychological horror, surreal, survival horror video games, trailers
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