Touch the wooden gate in the wall you never saw before,
Say ‘please’ before you open the latch,
walk down the path.
A red metal imp hangs from the green-painted front door,
as a knocker,
do not touch it; it will bite your fingers.
Walk through the house. Take nothing. Eat nothing.
if any creature tells you that it hungers,
If it tells you that it is dirty,
If it cries to you that it hurts,
if you can,
ease its pain.
From the back garden you will be able to see the wild wood.
The deep well you walk past leads down to Winter’s realm;
There is another land at the bottom of it.
If you turn around here,
you can walk back, safely;
you will lose no face. I will think no less of you.
Once through the garden you will be in the wood.
The trees are old. Eyes peer from the undergrowth.
Beneath a twisted oak sits an old woman. She may ask for something;
give it to her. She
will point the way to the castle. Inside it
are three princesses.
Do not trust the youngest. Walk on.
In the clearing beyond the castle the twelve months sit about a fire,
warming their feet, exchanging tales.
They may do favours for you, if you are polite.
You may pick strawberries in December’s frost.
Trust the wolves, but do not tell them where you are going.
See more after the cut
This amazing image is by Caitlin Hackett.
The origins of clothing are not practical. They are mystical and erotic. The primitive man in the wolf-pelt was not keeping dry; he was saying: Look what I killed. Aren’t I the best?
- Katherine Hamnett
I finally played Tale of Tales’ The Path last night. I’ve been wanting to for months.
The Path is a short computer video game that has been praised a lot for its innovation and subtle horror. It’s not a super-thrilling game; like other people have said, it’s hardly even a real video game in some ways. There’s barely any action and very little interaction/choices. The horror isn’t very explicit. There aren’t really any objectives, other than to explore the woods and find your wolf.
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